So today I started the project and pretty much setup the components:
-make material, script and prefab base for all the main game objects
Material: Allow us to change the material / skin or the object different material will have different properties such as light refraction and how it interacted with other object. (today I only change color of each game object for easy identification)
Script: this is where you will use coding to basically give order to each object and tell them how to function.
Prefab: is like a storage for game object and it component. Once created it can be copy and reuse in any scene as many time as you like so it allow you to make copy of the original prefab and allow changes to be make to all copies of the prefab.
- next I did a little experimenting with particle system for creating explosion and for jet engine (might need help on this part)
this took about an hour normally setup wouldn't take this long but since this is my first full project I spend a lot of time experimenting with each option and make sure that I fully understand everything.
| My current assets |
I also learn to make simple sound effect with a simple sound program (link to site in the sources list) and how to import them on to Unity, but I think I will leave that for later because it more of a detail touch and not exactly needed for the game to be functional.
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