Finally final is over. which mean more time for this project yay, but the due date is approaching fast so now that I can, I will put in more time for this project. I'm half way through the project and it shouldn't be too difficult from here on out.
I was going to do some work today (since no school) but it was my cousin birthday I we were out all day and after we came back it was already late so all I did today was uninstall unity and downloaded the new version because after taking the file to school, which use newer version of unity it can no longer be open with older version so that done took about an hour because have network error during download so glad that over.Perhaps will get some work done tomorrow.
Monday, January 20, 2014
Specification problems - pondering -
I feel like specification is the hardest thing about this project. Everything I set just doesn't seem to fit with what my supervisor suggested. to be honest I guess I don't really understand the purpose of the specification yet. I understand that it suppose to help you be on track and all, but for example
let say my specification was" work on project 2 hours a week" and let say you was unable to complete it like once because something came up. this just make you fail the specification even if your project continue at the expected pace?
Maybe I could change it to "work on project 2 hour a week IF fail to do so add the remaining time to next week"
but then it could stack up......
this is frustrating... I wonder what everyone else wrote for their specification :P
*Note to self*
- ask people advice for specification
- keep track of time I work on the project each day
let say my specification was" work on project 2 hours a week" and let say you was unable to complete it like once because something came up. this just make you fail the specification even if your project continue at the expected pace?
Maybe I could change it to "work on project 2 hour a week IF fail to do so add the remaining time to next week"
but then it could stack up......
this is frustrating... I wonder what everyone else wrote for their specification :P
*Note to self*
- ask people advice for specification
- keep track of time I work on the project each day
Saturday, January 4, 2014
Space Shooter Day 8
today I learn about the tag function in Unity which make object organization and scripting a little bit easier
How ever I am having problem with getting the new part of the script to work. What I wrote is a script that will write a "string" which is a set of words when bullet hit an asteroid. However it seem that the script is correct because I was able to test in game mode just fine but the string is not printing like it suppose to
so my hypothesis is :
1. the bullet is not hitting the asteroid
or
2. Some in game function, setting is not set correctly
I been tackling this problem for a while now but it doesn't seem to be working so I'll continue next time if problem is unresolved i might skip it because this is minor detail and is not really needed for this game to be complete.
How ever I am having problem with getting the new part of the script to work. What I wrote is a script that will write a "string" which is a set of words when bullet hit an asteroid. However it seem that the script is correct because I was able to test in game mode just fine but the string is not printing like it suppose to
so my hypothesis is :
1. the bullet is not hitting the asteroid
or
2. Some in game function, setting is not set correctly
I been tackling this problem for a while now but it doesn't seem to be working so I'll continue next time if problem is unresolved i might skip it because this is minor detail and is not really needed for this game to be complete.
this code use a new function instead of function update it change to function OnTriggerEnter (other : Collier)
which is a function use with object with rigid body to created interaction. In this case below is saying if the bullet (this is a bullet's script) hit an object with a tag name "astroid" then the object with the tag will reappear on the top at random x-axis.
I couldn't find anything wrong with the script but it doesn't seem to be working so i'm looking into that.
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